Arcade Construction
In this provocation, students design and build an arcade game.
Objective:
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Students work individually or in groups to design and create a functional, simple arcade game that will be a part of a classroom arcade.
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Students can explain how the game works and demonstrate its playability.
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Students post directions for their game.
Problem-solving and strategic thinking:
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Students will use materials to plan a design and build an arcade game.
Standards/Objectives addressed:
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CCSS.MATH.CONTENT.1.MD.C.4: Organize, represent, and interpret data with up to three categories; ask and answer questions about the total number of data points, how many in each category, and how many more or less are in one category than in another.
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CCSS.ELA-LITERACY.SL.1.5: Add drawings or other visual displays to descriptions when appropriate to clarify ideas, thoughts, and feelings.
Background knowledge needed:
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What is an arcade
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How to play a game
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The video Caine’s Arcade is a great resource to watch.
Materials:
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Recycled materials, taper, scissors, markers, paper, boxes, wire, string, various classroom materials
Prompts – questions or statements to elicit engagement:
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Tell me about your game.
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Can you explain how to play your game?
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Why did you choose to use those materials?
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What if you changed…?
Vocabulary:
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design, build, arcade, game, rules, goal, lever
Reflection prompts:
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When you were building the game, what problems did you have to solve to make it work?
Extension:
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How could you make your game more interesting to play?
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What could you do to attract people to your game?